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| author | bunnei <bunneidev@gmail.com> | 2021-01-27 11:34:21 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-27 11:34:21 -0800 |
| commit | 28b822fe381164f0c2d426b4c6e5866a69bb9fa4 (patch) | |
| tree | da84c060ce3f9411423485d5409ca96b1e366aa2 /src/video_core/renderer_opengl/gl_device.cpp | |
| parent | fb0fe3b8c37e9705ed18cb798eda8e144151b1da (diff) | |
| parent | 51512d01d8e956b2afada91e51dfd7c0a6444ad6 (diff) | |
Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 81b71edfb..04c267ee4 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -246,6 +246,7 @@ Device::Device() GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue(); + use_driver_cache = is_nvidia; LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); |
