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authorbunnei <bunneidev@gmail.com>2021-01-27 11:34:21 -0800
committerGitHub <noreply@github.com>2021-01-27 11:34:21 -0800
commit28b822fe381164f0c2d426b4c6e5866a69bb9fa4 (patch)
treeda84c060ce3f9411423485d5409ca96b1e366aa2 /src/video_core/renderer_opengl/gl_device.cpp
parentfb0fe3b8c37e9705ed18cb798eda8e144151b1da (diff)
parent51512d01d8e956b2afada91e51dfd7c0a6444ad6 (diff)
Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 81b71edfb..04c267ee4 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -246,6 +246,7 @@ Device::Device()
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
+ use_driver_cache = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);