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authorbunnei <bunneidev@gmail.com>2022-11-19 01:46:48 -0800
committerGitHub <noreply@github.com>2022-11-19 01:46:48 -0800
commit4975f60162184be7549f24b6a42b371ee9de83a2 (patch)
treea56bc8aeaad9a439ce166626bc210f164b6611de /src/video_core/rasterizer_interface.h
parent9c67334031ba979db7e1596f9015b1c134c23876 (diff)
parent4c42655a2defddcd8faacaaa4e0bf109693b5a9c (diff)
Merge pull request #9252 from liamwhite/radv-superiority
maxwell3d: HLE multi-layer clear macro
Diffstat (limited to 'src/video_core/rasterizer_interface.h')
-rw-r--r--src/video_core/rasterizer_interface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 1cbfef090..cfd872a40 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -43,7 +43,7 @@ public:
virtual void Draw(bool is_indexed, u32 instance_count) = 0;
/// Clear the current framebuffer
- virtual void Clear() = 0;
+ virtual void Clear(u32 layer_count) = 0;
/// Dispatches a compute shader invocation
virtual void DispatchCompute() = 0;