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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-04 13:02:48 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-02-04 13:02:48 -0800 |
| commit | 97e06b0a0daccd3347ae1bcaf294093b5af32e85 (patch) | |
| tree | 59e1997c90558f58f7368d6974c355e1f20d8f32 /src/video_core/primitive_assembly.h | |
| parent | 18c981b99606b40897d8bc2da218e34509873246 (diff) | |
| parent | 37a4ea046d80973d59ddb7735a0ffbf0bfd93ad0 (diff) | |
Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
Diffstat (limited to 'src/video_core/primitive_assembly.h')
| -rw-r--r-- | src/video_core/primitive_assembly.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h index 0384d5984..24da47382 100644 --- a/src/video_core/primitive_assembly.h +++ b/src/video_core/primitive_assembly.h @@ -15,7 +15,8 @@ namespace Pica { */ template <typename VertexType> struct PrimitiveAssembler { - using TriangleHandler = std::function<void(VertexType& v0, VertexType& v1, VertexType& v2)>; + using TriangleHandler = + std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>; PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List); @@ -25,7 +26,7 @@ struct PrimitiveAssembler { * NOTE: We could specify the triangle handler in the constructor, but this way we can * keep event and handler code next to each other. */ - void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler); + void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler); /** * Resets the internal state of the PrimitiveAssembler. |
