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authorbunnei <bunneidev@gmail.com>2015-07-21 19:04:05 -0400
committerbunnei <bunneidev@gmail.com>2015-08-15 17:33:41 -0400
commit642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2 (patch)
tree85643112608a15fafc304d41c4457a50c453bfcd /src/video_core/hwrasterizer_base.h
parentcebf245504b75469f19d3cc0a6f2f66aefa66947 (diff)
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
Diffstat (limited to 'src/video_core/hwrasterizer_base.h')
-rw-r--r--src/video_core/hwrasterizer_base.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/hwrasterizer_base.h b/src/video_core/hwrasterizer_base.h
index c8746c608..54b8892fb 100644
--- a/src/video_core/hwrasterizer_base.h
+++ b/src/video_core/hwrasterizer_base.h
@@ -7,7 +7,7 @@
#include "common/common_types.h"
namespace Pica {
-namespace VertexShader {
+namespace Shader {
struct OutputVertex;
}
}
@@ -24,9 +24,9 @@ public:
virtual void Reset() = 0;
/// Queues the primitive formed by the given vertices for rendering
- virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
- const Pica::VertexShader::OutputVertex& v1,
- const Pica::VertexShader::OutputVertex& v2) = 0;
+ virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
+ const Pica::Shader::OutputVertex& v1,
+ const Pica::Shader::OutputVertex& v2) = 0;
/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;