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authorFernando S <fsahmkow27@gmail.com>2023-09-28 01:56:27 +0200
committerGitHub <noreply@github.com>2023-09-28 01:56:27 +0200
commitf7821041257540c61813487537603ea190a2a435 (patch)
tree3cd9fe154250c93835f96deb8f50500387c80cab /src/video_core/host_shaders
parent882859bc78e8721b1ccb0a029832d5d909c1ca61 (diff)
parentb60013b27764c4aa75125a5d8159f27a58bedf6c (diff)
Merge pull request #11556 from GPUCode/msaa-image-vk
renderer_vulkan: Implement MSAA image copies
Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/convert_msaa_to_non_msaa.comp7
-rw-r--r--src/video_core/host_shaders/convert_non_msaa_to_msaa.comp7
2 files changed, 10 insertions, 4 deletions
diff --git a/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp b/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
index fc3854d18..66f2ad483 100644
--- a/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
+++ b/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
@@ -15,11 +15,14 @@ void main() {
// TODO: Specialization constants for num_samples?
const int num_samples = imageSamples(msaa_in);
+ const ivec3 msaa_size = imageSize(msaa_in);
+ const ivec3 out_size = imageSize(output_img);
+ const ivec3 scale = out_size / msaa_size;
for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
const vec4 pixel = imageLoad(msaa_in, coords, curr_sample);
- const int single_sample_x = 2 * coords.x + (curr_sample & 1);
- const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
+ const int single_sample_x = scale.x * coords.x + (curr_sample & 1);
+ const int single_sample_y = scale.y * coords.y + ((curr_sample / 2) & 1);
const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z);
if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) {
diff --git a/src/video_core/host_shaders/convert_non_msaa_to_msaa.comp b/src/video_core/host_shaders/convert_non_msaa_to_msaa.comp
index dedd962f1..c7ce38efa 100644
--- a/src/video_core/host_shaders/convert_non_msaa_to_msaa.comp
+++ b/src/video_core/host_shaders/convert_non_msaa_to_msaa.comp
@@ -15,9 +15,12 @@ void main() {
// TODO: Specialization constants for num_samples?
const int num_samples = imageSamples(output_msaa);
+ const ivec3 msaa_size = imageSize(output_msaa);
+ const ivec3 out_size = imageSize(img_in);
+ const ivec3 scale = out_size / msaa_size;
for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
- const int single_sample_x = 2 * coords.x + (curr_sample & 1);
- const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
+ const int single_sample_x = scale.x * coords.x + (curr_sample & 1);
+ const int single_sample_y = scale.y * coords.y + ((curr_sample / 2) & 1);
const ivec3 single_coords = ivec3(single_sample_x, single_sample_y, coords.z);
if (any(greaterThanEqual(single_coords, imageSize(img_in)))) {