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authorFranco M <francomaro@gmail.com>2023-10-21 02:25:27 -0300
committerGitHub <noreply@github.com>2023-10-21 02:25:27 -0300
commitb76a1d987ff83b831a19a0c19f9fcd96c504c077 (patch)
tree4b08482cc3d34e341d7d8620182854c248f899b5 /src/video_core/host_shaders
parentae2130470effa72c3ea1ffc045e9b6b2a77b23d3 (diff)
parent2e760a98333520f3de1fa7c7a1f9298fd7241ceb (diff)
Merge branch 'yuzu-emu:master' into new-shortcut
Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d32f.frag15
-rw-r--r--src/video_core/host_shaders/convert_d32f_to_abgr8.frag2
3 files changed, 17 insertions, 1 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 8bb429578..cd2549232 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -19,6 +19,7 @@ set(SHADER_FILES
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
+ convert_abgr8_to_d32f.frag
convert_d32f_to_abgr8.frag
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
new file mode 100644
index 000000000..095b910c2
--- /dev/null
+++ b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
@@ -0,0 +1,15 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 450
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ vec4 color = texelFetch(color_texture, coord, 0).abgr;
+
+ float value = color.a * (color.r + color.g + color.b) / 3.0f;
+
+ gl_FragDepth = value;
+}
diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
index 04cfef8b5..4e5a9f955 100644
--- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
@@ -9,6 +9,6 @@ layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
- float depth = textureLod(depth_tex, coord, 0).r;
+ float depth = texelFetch(depth_tex, coord, 0).r;
color = vec4(depth, depth, depth, 1.0);
}