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| author | liamwhite <liamwhite@users.noreply.github.com> | 2023-10-07 12:49:48 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-07 12:49:48 -0400 |
| commit | a27f94830ae8a9b68a64e092009e6e7e31659753 (patch) | |
| tree | 6c42b0186826a31bbc207f2912a6506b2782cc1b /src/video_core/host_shaders | |
| parent | bd6f9f1d91fea4cb53f005dc37974382c4051b07 (diff) | |
| parent | 51b89fddd00c5b02c08bfecb3650bd607c6c7794 (diff) | |
Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8
Implements D32_Float to A8B8G8R8_UNORM format copy
Diffstat (limited to 'src/video_core/host_shaders')
| -rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 14 |
2 files changed, 15 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 6b912027f..8bb429578 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -19,6 +19,7 @@ set(SHADER_FILES block_linear_unswizzle_2d.comp block_linear_unswizzle_3d.comp convert_abgr8_to_d24s8.frag + convert_d32f_to_abgr8.frag convert_d24s8_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag new file mode 100644 index 000000000..04cfef8b5 --- /dev/null +++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag @@ -0,0 +1,14 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + float depth = textureLod(depth_tex, coord, 0).r; + color = vec4(depth, depth, depth, 1.0); +} |
