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authorbunnei <bunneidev@gmail.com>2020-12-29 23:20:09 -0800
committerGitHub <noreply@github.com>2020-12-29 23:20:09 -0800
commitd5fe722a30947c5c808717ad8940077e95a3a81c (patch)
treef6f5d6d6379b0404147969e7d1f548ed3d49ca01 /src/video_core/host_shaders/vulkan_present.vert
parent85cfd96f62177338de78d5ca6d7fa4eda0a3728b (diff)
parent9764c13d6d2977903f407761b27d847c0056e1c4 (diff)
Merge pull request #4967 from ReinUsesLisp/new-texcache
video_core/texture_cache: Rewrite the texture cache
Diffstat (limited to 'src/video_core/host_shaders/vulkan_present.vert')
-rw-r--r--src/video_core/host_shaders/vulkan_present.vert19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/vulkan_present.vert b/src/video_core/host_shaders/vulkan_present.vert
new file mode 100644
index 000000000..00b868958
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_present.vert
@@ -0,0 +1,19 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 460 core
+
+layout (location = 0) in vec2 vert_position;
+layout (location = 1) in vec2 vert_tex_coord;
+
+layout (location = 0) out vec2 frag_tex_coord;
+
+layout (set = 0, binding = 0) uniform MatrixBlock {
+ mat4 modelview_matrix;
+};
+
+void main() {
+ gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
+ frag_tex_coord = vert_tex_coord;
+}