aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/host_shaders/present_gaussian.frag
diff options
context:
space:
mode:
authorLiam <byteslice@airmail.cc>2024-01-18 11:44:13 -0500
committerLiam <byteslice@airmail.cc>2024-01-31 11:27:21 -0500
commit9bdf09bd768f73073e9d1cbc65febfd7f7955db3 (patch)
tree7d29d4c4f61f4c0272056af2370a2c75a769f7d6 /src/video_core/host_shaders/present_gaussian.frag
parentd4de04584f14f3ea8fde4cd79102b887c084fbc2 (diff)
renderer_vulkan: implement layer stack composition
Diffstat (limited to 'src/video_core/host_shaders/present_gaussian.frag')
-rw-r--r--src/video_core/host_shaders/present_gaussian.frag12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/video_core/host_shaders/present_gaussian.frag b/src/video_core/host_shaders/present_gaussian.frag
index 5f54b71b6..ad9bb76a4 100644
--- a/src/video_core/host_shaders/present_gaussian.frag
+++ b/src/video_core/host_shaders/present_gaussian.frag
@@ -7,21 +7,11 @@
#version 460 core
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
layout(location = 0) in vec2 frag_tex_coord;
layout(location = 0) out vec4 color;
-layout(binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
+layout(binding = 0) uniform sampler2D color_texture;
const float offset[3] = float[](0.0, 1.3846153846, 3.2307692308);
const float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703);