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authorLiam <byteslice@airmail.cc>2024-01-18 11:44:13 -0500
committerLiam <byteslice@airmail.cc>2024-01-31 11:27:21 -0500
commit9bdf09bd768f73073e9d1cbc65febfd7f7955db3 (patch)
tree7d29d4c4f61f4c0272056af2370a2c75a769f7d6 /src/video_core/host_shaders/present_bicubic.frag
parentd4de04584f14f3ea8fde4cd79102b887c084fbc2 (diff)
renderer_vulkan: implement layer stack composition
Diffstat (limited to 'src/video_core/host_shaders/present_bicubic.frag')
-rw-r--r--src/video_core/host_shaders/present_bicubic.frag12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/video_core/host_shaders/present_bicubic.frag b/src/video_core/host_shaders/present_bicubic.frag
index c57dd2851..c814629cf 100644
--- a/src/video_core/host_shaders/present_bicubic.frag
+++ b/src/video_core/host_shaders/present_bicubic.frag
@@ -3,22 +3,12 @@
#version 460 core
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
-layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
+layout (binding = 0) uniform sampler2D color_texture;
vec4 cubic(float v) {
vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;