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authorMatías Locatti <42481638+goldenx86@users.noreply.github.com>2022-12-11 01:38:28 -0300
committerGitHub <noreply@github.com>2022-12-11 01:38:28 -0300
commit623429a27ec943f3c1ba758aaf741589b0493ddb (patch)
tree0a0866296c4cf932d046a9332196d3cbcf3c83a8 /src/video_core/host_shaders/StringShaderHeader.cmake
parent821da3ed549c76589f28631108759e59a0579061 (diff)
parent5b837157bde2115cf4781c5353f598eb6f0f7109 (diff)
Merge pull request #9409 from liamwhite/smaa2
video_core: Integrate SMAA
Diffstat (limited to 'src/video_core/host_shaders/StringShaderHeader.cmake')
-rw-r--r--src/video_core/host_shaders/StringShaderHeader.cmake6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/video_core/host_shaders/StringShaderHeader.cmake b/src/video_core/host_shaders/StringShaderHeader.cmake
index 9f7525535..4f5cd25ef 100644
--- a/src/video_core/host_shaders/StringShaderHeader.cmake
+++ b/src/video_core/host_shaders/StringShaderHeader.cmake
@@ -11,10 +11,6 @@ string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
FILE(READ ${SOURCE_FILE} line_contents)
-# Replace double quotes with single quotes,
-# as double quotes will be used to wrap the lines
-STRING(REGEX REPLACE "\"" "'" line_contents "${line_contents}")
-
# CMake separates list elements with semicolons, but semicolons
# are used extensively in the shader code.
# Replace with a temporary marker, to be reverted later.
@@ -25,7 +21,7 @@ STRING(REGEX REPLACE "\n" ";" line_contents "${line_contents}")
# Build the shader string, wrapping each line in double quotes.
foreach(line IN LISTS line_contents)
- string(CONCAT CONTENTS "${CONTENTS}" \"${line}\\n\"\n)
+ string(CONCAT CONTENTS "${CONTENTS}" "R\"(${line}\n)\" ")
endforeach()
# Revert the original semicolons in the source.