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authorbunnei <bunneidev@gmail.com>2020-10-23 10:01:16 -0700
committerGitHub <noreply@github.com>2020-10-23 10:01:16 -0700
commit3e46934442a77a2e009a17ee48739c28dbe02d46 (patch)
treec74da5853aac50c581eac6c08695a8c66acd0a8e /src/video_core/host_shaders/StringShaderHeader.cmake
parente7042163c85c4cb239b9c65e9b03238987ec36d8 (diff)
parent67af0323f0599585825895144bcfcaea0e10bf46 (diff)
Merge pull request #4706 from ReinUsesLisp/cmake-host-shaders
video_core: Fix instances where msbuild always regenerated host shaders
Diffstat (limited to 'src/video_core/host_shaders/StringShaderHeader.cmake')
-rw-r--r--src/video_core/host_shaders/StringShaderHeader.cmake2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/StringShaderHeader.cmake b/src/video_core/host_shaders/StringShaderHeader.cmake
index 368bce0ed..c0fc49768 100644
--- a/src/video_core/host_shaders/StringShaderHeader.cmake
+++ b/src/video_core/host_shaders/StringShaderHeader.cmake
@@ -8,4 +8,6 @@ string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
file(READ ${SOURCE_FILE} CONTENTS)
+get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
+make_directory(${OUTPUT_DIR})
configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)