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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-03-13 16:26:24 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-13 16:26:24 -0400 |
| commit | 666d431ad8ee4e36f1b7f48d13f3fa63ba3675f2 (patch) | |
| tree | d0f968d06b2bbc6e378a5a0632cd2d6322fe4e6d /src/video_core/guest_driver.h | |
| parent | b30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff) | |
| parent | 244fe132199cb3c67dd9e612d2be856895f8a868 (diff) | |
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
Diffstat (limited to 'src/video_core/guest_driver.h')
| -rw-r--r-- | src/video_core/guest_driver.h | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/src/video_core/guest_driver.h b/src/video_core/guest_driver.h index fc1917347..99450777e 100644 --- a/src/video_core/guest_driver.h +++ b/src/video_core/guest_driver.h @@ -4,6 +4,7 @@ #pragma once +#include <optional> #include <vector> #include "common/common_types.h" @@ -17,25 +18,29 @@ namespace VideoCore { */ class GuestDriverProfile { public: - void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets); + explicit GuestDriverProfile() = default; + explicit GuestDriverProfile(std::optional<u32> texture_handler_size) + : texture_handler_size{texture_handler_size} {} + + void DeduceTextureHandlerSize(std::vector<u32> bound_offsets); u32 GetTextureHandlerSize() const { - return texture_handler_size; + return texture_handler_size.value_or(default_texture_handler_size); } - bool TextureHandlerSizeKnown() const { - return texture_handler_size_deduced; + bool IsTextureHandlerSizeKnown() const { + return texture_handler_size.has_value(); } private: // Minimum size of texture handler any driver can use. static constexpr u32 min_texture_handler_size = 4; - // This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily - // use 4 bytes instead. Thus, certain drivers may squish the size. + + // This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily use 4 bytes instead. + // Thus, certain drivers may squish the size. static constexpr u32 default_texture_handler_size = 8; - u32 texture_handler_size = default_texture_handler_size; - bool texture_handler_size_deduced = false; + std::optional<u32> texture_handler_size = default_texture_handler_size; }; } // namespace VideoCore |
