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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-26 16:13:47 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-03-09 18:40:06 -0300
commitbd8b9bbcee93549f323352f227ff44d0e79e0ad4 (patch)
tree5c68e7ab171db3f3d31bf27cd573c54a918f0708 /src/video_core/guest_driver.cpp
parent22e825a3bc0d9bfb5f8c29a50724c2887014dc02 (diff)
gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
Diffstat (limited to 'src/video_core/guest_driver.cpp')
-rw-r--r--src/video_core/guest_driver.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/guest_driver.cpp b/src/video_core/guest_driver.cpp
index 6adef459e..f058f2744 100644
--- a/src/video_core/guest_driver.cpp
+++ b/src/video_core/guest_driver.cpp
@@ -4,13 +4,15 @@
#include <algorithm>
#include <limits>
+#include <vector>
+#include "common/common_types.h"
#include "video_core/guest_driver.h"
namespace VideoCore {
-void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets) {
- if (texture_handler_size_deduced) {
+void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32> bound_offsets) {
+ if (texture_handler_size) {
return;
}
const std::size_t size = bound_offsets.size();
@@ -29,7 +31,6 @@ void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32>&& bound_offse
if (min_val > 2) {
return;
}
- texture_handler_size_deduced = true;
texture_handler_size = min_texture_handler_size * min_val;
}