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authorMorph <39850852+Morph1984@users.noreply.github.com>2023-03-05 22:27:03 -0500
committerMorph <39850852+Morph1984@users.noreply.github.com>2023-03-07 21:17:46 -0500
commit3053a6237525ae870791eff480812016a3d4ec1e (patch)
treec746dd30ed544deee05a9a7da9f744a98a317b61 /src/video_core/gpu_thread.cpp
parentd718eab351292e3c4d168738f9cd543044c335bc (diff)
core: Promote CPU/GPU threads to time critical
And also demote Audren and CoreTiming to High thread priority.
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 9c103c0d4..050b11874 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -25,7 +25,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
SCOPE_EXIT({ MicroProfileOnThreadExit(); });
Common::SetCurrentThreadName(name.c_str());
- Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
system.RegisterHostThread();
auto current_context = context.Acquire();