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authorbunnei <bunneidev@gmail.com>2022-04-08 14:01:42 -0700
committerGitHub <noreply@github.com>2022-04-08 14:01:42 -0700
commit04efd729d6b86b133d1ccacfcab77235e247f766 (patch)
tree2a896020311d81e739adf0d2803d589f88ece313 /src/video_core/gpu_thread.cpp
parent21359936b84b30b7b83de31d86ee2bbe0bc668d3 (diff)
parentd79274a5d973f6000e20df6261d7624c89cbff59 (diff)
Merge pull request #8169 from merryhime/scoped_lock
Replace lock_guard with scoped_lock
Diffstat (limited to 'src/video_core/gpu_thread.cpp')
-rw-r--r--src/video_core/gpu_thread.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 9547f277a..4e8999915 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -56,7 +56,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
if (next.block) {
// We have to lock the write_lock to ensure that the condition_variable wait not get a
// race between the check and the lock itself.
- std::lock_guard lk(state.write_lock);
+ std::scoped_lock lk{state.write_lock};
state.cv.notify_all();
}
}