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authorLioncash <mathew1800@gmail.com>2020-12-04 14:39:12 -0500
committerLioncash <mathew1800@gmail.com>2020-12-04 16:19:09 -0500
commit677a8b208d47d0d2397197ce74c7039a8ea79d20 (patch)
tree51f6cc58b69b42c7af300c6c56abd0af37e0c748 /src/video_core/gpu_synch.cpp
parentfad38ec6e849a25846f4fd28b61dcfebd6d8af6c (diff)
video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
Diffstat (limited to 'src/video_core/gpu_synch.cpp')
-rw-r--r--src/video_core/gpu_synch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/gpu_synch.cpp b/src/video_core/gpu_synch.cpp
index ecf7bbdf3..1e9d4b9b2 100644
--- a/src/video_core/gpu_synch.cpp
+++ b/src/video_core/gpu_synch.cpp
@@ -7,7 +7,7 @@
namespace VideoCommon {
-GPUSynch::GPUSynch(Core::System& system, bool use_nvdec) : GPU{system, false, use_nvdec} {}
+GPUSynch::GPUSynch(Core::System& system_, bool use_nvdec_) : GPU{system_, false, use_nvdec_} {}
GPUSynch::~GPUSynch() = default;