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| author | bunnei <bunneidev@gmail.com> | 2019-03-07 10:41:53 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-07 10:41:53 -0500 |
| commit | 4f352833a5b94e900ed7afb3b84eeda1bb5fab3d (patch) | |
| tree | 48af4d722e551f55a117244f986c11e47e7b27e5 /src/video_core/gpu_asynch.h | |
| parent | 076c76f4e41602f94c06e23f5d1f1ff1cddca95b (diff) | |
| parent | 84ad81ee6798ece6c66016c4581b5fe57ce7b20e (diff) | |
Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
Diffstat (limited to 'src/video_core/gpu_asynch.h')
| -rw-r--r-- | src/video_core/gpu_asynch.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h new file mode 100644 index 000000000..58046f3e9 --- /dev/null +++ b/src/video_core/gpu_asynch.h @@ -0,0 +1,37 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "video_core/gpu.h" +#include "video_core/gpu_thread.h" + +namespace VideoCore { +class RendererBase; +} // namespace VideoCore + +namespace VideoCommon { + +namespace GPUThread { +class ThreadManager; +} // namespace GPUThread + +/// Implementation of GPU interface that runs the GPU asynchronously +class GPUAsynch : public Tegra::GPU { +public: + explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer); + ~GPUAsynch(); + + void PushGPUEntries(Tegra::CommandList&& entries) override; + void SwapBuffers( + std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override; + void FlushRegion(VAddr addr, u64 size) override; + void InvalidateRegion(VAddr addr, u64 size) override; + void FlushAndInvalidateRegion(VAddr addr, u64 size) override; + +private: + GPUThread::ThreadManager gpu_thread; +}; + +} // namespace VideoCommon |
