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authorLioncash <mathew1800@gmail.com>2020-12-04 14:39:12 -0500
committerLioncash <mathew1800@gmail.com>2020-12-04 16:19:09 -0500
commit677a8b208d47d0d2397197ce74c7039a8ea79d20 (patch)
tree51f6cc58b69b42c7af300c6c56abd0af37e0c748 /src/video_core/gpu_asynch.cpp
parentfad38ec6e849a25846f4fd28b61dcfebd6d8af6c (diff)
video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
Diffstat (limited to 'src/video_core/gpu_asynch.cpp')
-rw-r--r--src/video_core/gpu_asynch.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp
index a9baaf7ef..6cc091ecd 100644
--- a/src/video_core/gpu_asynch.cpp
+++ b/src/video_core/gpu_asynch.cpp
@@ -10,8 +10,8 @@
namespace VideoCommon {
-GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec)
- : GPU{system, true, use_nvdec}, gpu_thread{system} {}
+GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_)
+ : GPU{system_, true, use_nvdec_}, gpu_thread{system_} {}
GPUAsynch::~GPUAsynch() = default;