diff options
| author | Lioncash <mathew1800@gmail.com> | 2020-12-04 14:39:12 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2020-12-04 16:19:09 -0500 |
| commit | 677a8b208d47d0d2397197ce74c7039a8ea79d20 (patch) | |
| tree | 51f6cc58b69b42c7af300c6c56abd0af37e0c748 /src/video_core/gpu_asynch.cpp | |
| parent | fad38ec6e849a25846f4fd28b61dcfebd6d8af6c (diff) | |
video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
Diffstat (limited to 'src/video_core/gpu_asynch.cpp')
| -rw-r--r-- | src/video_core/gpu_asynch.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp index a9baaf7ef..6cc091ecd 100644 --- a/src/video_core/gpu_asynch.cpp +++ b/src/video_core/gpu_asynch.cpp @@ -10,8 +10,8 @@ namespace VideoCommon { -GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec) - : GPU{system, true, use_nvdec}, gpu_thread{system} {} +GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_) + : GPU{system_, true, use_nvdec_}, gpu_thread{system_} {} GPUAsynch::~GPUAsynch() = default; |
