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authorFernando S <fsahmkow27@gmail.com>2022-01-04 14:16:24 +0100
committerGitHub <noreply@github.com>2022-01-04 14:16:24 +0100
commit118d5fa3b0fdc070f57916203dbbb999fe7e3c69 (patch)
treedcea9a661fb5595fd255fa62e81d82c9a3aef822 /src/video_core/gpu.h
parentc68a0d17fc30d9b91b8324b3899556e3ebfea8d5 (diff)
parentc17938f96ba9a3f2571387b21328743db8050250 (diff)
Merge pull request #7670 from ameerj/vsync-block
gpu: Add shut down method to synchronize threads before destruction
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index cc65a7870..3188b83ed 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -5,7 +5,6 @@
#pragma once
#include <memory>
-#include <stop_token>
#include "common/bit_field.h"
#include "common/common_types.h"
@@ -210,7 +209,7 @@ public:
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
- void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {});
+ void WaitFence(u32 syncpoint_id, u32 value);
void IncrementSyncPoint(u32 syncpoint_id);
@@ -233,6 +232,9 @@ public:
/// core timing events.
void Start();
+ /// Performs any additional necessary steps to shutdown GPU emulation.
+ void NotifyShutdown();
+
/// Obtain the CPU Context
void ObtainContext();