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authorbunnei <bunneidev@gmail.com>2017-09-07 23:02:59 -0400
committerGitHub <noreply@github.com>2017-09-07 23:02:59 -0400
commit11baa40d75d8a479bd738a05e91bba6f09856fe5 (patch)
tree2a7affcefd22d5332970c7a28a04c139aa9a6654 /src/video_core/geometry_pipeline.h
parent4af793c5919c2ce7dd26cc0b1d670135cb8a5246 (diff)
parent0f35755572fe63534813528de9a0710193f2e335 (diff)
Merge pull request #2865 from wwylele/gs++
PICA: implemented geometry shader
Diffstat (limited to 'src/video_core/geometry_pipeline.h')
-rw-r--r--src/video_core/geometry_pipeline.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/video_core/geometry_pipeline.h b/src/video_core/geometry_pipeline.h
new file mode 100644
index 000000000..91fdd3192
--- /dev/null
+++ b/src/video_core/geometry_pipeline.h
@@ -0,0 +1,49 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "video_core/shader/shader.h"
+
+namespace Pica {
+
+struct State;
+
+class GeometryPipelineBackend;
+
+/// A pipeline receiving from vertex shader and sending to geometry shader and primitive assembler
+class GeometryPipeline {
+public:
+ explicit GeometryPipeline(State& state);
+ ~GeometryPipeline();
+
+ /// Sets the handler for receiving vertex outputs from vertex shader
+ void SetVertexHandler(Shader::VertexHandler vertex_handler);
+
+ /**
+ * Setup the geometry shader unit if it is in use
+ * @param shader_engine the shader engine for the geometry shader to run
+ */
+ void Setup(Shader::ShaderEngine* shader_engine);
+
+ /// Reconfigures the pipeline according to current register settings
+ void Reconfigure();
+
+ /// Checks if the pipeline needs a direct input from index buffer
+ bool NeedIndexInput() const;
+
+ /// Submits an index from index buffer. Call this only when NeedIndexInput returns true
+ void SubmitIndex(unsigned int val);
+
+ /// Submits vertex attributes output from vertex shader
+ void SubmitVertex(const Shader::AttributeBuffer& input);
+
+private:
+ Shader::VertexHandler vertex_handler;
+ Shader::ShaderEngine* shader_engine;
+ std::unique_ptr<GeometryPipelineBackend> backend;
+ State& state;
+};
+} // namespace Pica