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| author | Sebastian Valle <subv2112@gmail.com> | 2017-09-30 08:22:14 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-30 08:22:14 -0500 |
| commit | a3de996ae7c41bb8d475b47dcd08abdd571cfc73 (patch) | |
| tree | 016f6866d15fb9a41a15666f492bed352d95b523 /src/video_core/geometry_pipeline.cpp | |
| parent | b07af7dda822898e9c8f231c5ddcd1741d93dbef (diff) | |
| parent | a13ab958cbba75bc9abd1ca50f3030a10a75784e (diff) | |
Merge pull request #2962 from huwpascoe/static_cast
Fixed type conversion ambiguity
Diffstat (limited to 'src/video_core/geometry_pipeline.cpp')
| -rw-r--r-- | src/video_core/geometry_pipeline.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/geometry_pipeline.cpp b/src/video_core/geometry_pipeline.cpp index b146e2ecb..98ff2ccd3 100644 --- a/src/video_core/geometry_pipeline.cpp +++ b/src/video_core/geometry_pipeline.cpp @@ -105,7 +105,7 @@ public: DEBUG_ASSERT(need_index); // The number of vertex input is put to the uniform register - float24 vertex_num = float24::FromFloat32(val); + float24 vertex_num = float24::FromFloat32(static_cast<float>(val)); setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num); // The second uniform register and so on are used for receiving input vertices |
