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authorbunnei <bunneidev@gmail.com>2020-12-11 22:26:14 -0800
committerbunnei <bunneidev@gmail.com>2020-12-28 16:33:48 -0800
commit14c825bd1c37b2444e858bf1a75fb77455b4eb52 (patch)
tree60dfa8c299f4709d04ca652c8eb35e7f7b13ad89 /src/video_core/framebuffer_config.h
parent5d4715cc6af424e8529de5ac1a11d1cca3b3f7cf (diff)
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
- We must always use a GPU thread now, even with synchronous GPU.
Diffstat (limited to 'src/video_core/framebuffer_config.h')
-rw-r--r--src/video_core/framebuffer_config.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/video_core/framebuffer_config.h b/src/video_core/framebuffer_config.h
new file mode 100644
index 000000000..b86c3a757
--- /dev/null
+++ b/src/video_core/framebuffer_config.h
@@ -0,0 +1,31 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+namespace Tegra {
+
+/**
+ * Struct describing framebuffer configuration
+ */
+struct FramebufferConfig {
+ enum class PixelFormat : u32 {
+ A8B8G8R8_UNORM = 1,
+ RGB565_UNORM = 4,
+ B8G8R8A8_UNORM = 5,
+ };
+
+ VAddr address{};
+ u32 offset{};
+ u32 width{};
+ u32 height{};
+ u32 stride{};
+ PixelFormat pixel_format{};
+
+ using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
+ TransformFlags transform_flags{};
+ Common::Rectangle<int> crop_rect;
+};
+
+} // namespace Tegra