diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-16 04:12:38 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-16 04:19:32 -0300 |
| commit | 6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7 (patch) | |
| tree | 06b9087f7921595d336b98503c0e9fcf25694775 /src/video_core/engines | |
| parent | f552d553bac1374c583d748dad27f8c86e86c4a0 (diff) | |
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
Diffstat (limited to 'src/video_core/engines')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 0a2af54e5..432596e27 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -520,7 +520,7 @@ public: BitField<12, 1, InvMemoryLayout> type; } memory_layout; union { - BitField<0, 16, u32> array_mode; + BitField<0, 16, u32> layers; BitField<16, 1, u32> volume; }; u32 layer_stride; @@ -778,8 +778,12 @@ public: u32 zeta_width; u32 zeta_height; + union { + BitField<0, 16, u32> zeta_layers; + BitField<16, 1, u32> zeta_volume; + }; - INSERT_UNION_PADDING_WORDS(0x27); + INSERT_UNION_PADDING_WORDS(0x26); u32 depth_test_enable; @@ -1475,6 +1479,7 @@ ASSERT_REG_POSITION(vertex_attrib_format, 0x458); ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(zeta_width, 0x48a); ASSERT_REG_POSITION(zeta_height, 0x48b); +ASSERT_REG_POSITION(zeta_layers, 0x48c); ASSERT_REG_POSITION(depth_test_enable, 0x4B3); ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); |
