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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 04:12:38 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-16 04:19:32 -0300
commit6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7 (patch)
tree06b9087f7921595d336b98503c0e9fcf25694775 /src/video_core/engines
parentf552d553bac1374c583d748dad27f8c86e86c4a0 (diff)
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/maxwell_3d.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 0a2af54e5..432596e27 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -520,7 +520,7 @@ public:
BitField<12, 1, InvMemoryLayout> type;
} memory_layout;
union {
- BitField<0, 16, u32> array_mode;
+ BitField<0, 16, u32> layers;
BitField<16, 1, u32> volume;
};
u32 layer_stride;
@@ -778,8 +778,12 @@ public:
u32 zeta_width;
u32 zeta_height;
+ union {
+ BitField<0, 16, u32> zeta_layers;
+ BitField<16, 1, u32> zeta_volume;
+ };
- INSERT_UNION_PADDING_WORDS(0x27);
+ INSERT_UNION_PADDING_WORDS(0x26);
u32 depth_test_enable;
@@ -1475,6 +1479,7 @@ ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(zeta_width, 0x48a);
ASSERT_REG_POSITION(zeta_height, 0x48b);
+ASSERT_REG_POSITION(zeta_layers, 0x48c);
ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);