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authorbunnei <bunneidev@gmail.com>2018-11-23 23:20:56 -0500
committerbunnei <bunneidev@gmail.com>2018-11-26 23:14:01 -0500
commitabea6fa90c901d0b47487ed38d44511b18f0addf (patch)
tree65ba9fc6ff7609ea569ea1e3d05f91caa56ffa14 /src/video_core/engines/maxwell_dma.h
parent852a462df3b8629791ae982dfe6c54fb6a5fcc5e (diff)
gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
Diffstat (limited to 'src/video_core/engines/maxwell_dma.h')
-rw-r--r--src/video_core/engines/maxwell_dma.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index 5f3704f05..1f8cd65d2 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -24,7 +24,7 @@ public:
~MaxwellDMA() = default;
/// Write the value to the register identified by method.
- void WriteReg(u32 method, u32 value);
+ void CallMethod(const GPU::MethodCall& method_call);
struct Regs {
static constexpr std::size_t NUM_REGS = 0x1D6;