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| author | bunnei <bunneidev@gmail.com> | 2019-01-20 14:06:26 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-01-20 14:06:26 -0500 |
| commit | 197d0d9d2408e608909b32dfa057791215d42c77 (patch) | |
| tree | 5b37be4dc4e4e1bac75529e2b238b1b6d0ecde47 /src/video_core/engines/maxwell_3d.h | |
| parent | cbf8bea9d570d0207b7bc8d63b73109f2df059d5 (diff) | |
| parent | 19cf9952252fc0f9c31037676b56b6d7716ffd2f (diff) | |
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
gl_rasterizer_cache: Use dirty flags for framebuffers
Diffstat (limited to 'src/video_core/engines/maxwell_3d.h')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index d50e5a126..1f76aa670 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -1089,12 +1089,17 @@ public: MemoryManager& memory_manager; struct DirtyFlags { + u8 color_buffer = 0xFF; + bool zeta_buffer = true; + bool shaders = true; bool vertex_attrib_format = true; u32 vertex_array = 0xFFFFFFFF; void OnMemoryWrite() { + color_buffer = 0xFF; + zeta_buffer = true; shaders = true; vertex_array = 0xFFFFFFFF; } |
