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authorSubv <subv2112@gmail.com>2018-03-18 15:22:06 -0500
committerSubv <subv2112@gmail.com>2018-03-18 16:50:42 -0500
commit7b6868e908319b91785712410b481e9112621175 (patch)
treed86384f4fed07fc791541e49b8ef0f7834461c35 /src/video_core/engines/maxwell_3d.cpp
parent85d820b1b45396a593e30b7b267ac2001c4f82b7 (diff)
GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 9985e0d50..3a4e88e4e 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -13,6 +13,7 @@ constexpr u32 MacroRegistersStart = 0xE00;
const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = {
{0xE24, {"SetShader", 5, &Maxwell3D::SetShader}},
+ {0xE2A, {"BindStorageBuffer", 1, &Maxwell3D::BindStorageBuffer}},
};
Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
@@ -200,6 +201,26 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
ProcessCBBind(shader_stage);
}
+void Maxwell3D::BindStorageBuffer(const std::vector<u32>& parameters) {
+ /**
+ * Parameters description:
+ * [0] = Buffer offset >> 2
+ */
+
+ u32 buffer_offset = parameters[0] << 2;
+
+ // Perform the same operations as the real macro code.
+ // Note: This value is hardcoded in the macro's code.
+ static constexpr u32 DefaultCBSize = 0x5F00;
+ regs.const_buffer.cb_size = DefaultCBSize;
+
+ GPUVAddr address = regs.ssbo_info.BufferAddress();
+ regs.const_buffer.cb_address_high = address >> 32;
+ regs.const_buffer.cb_address_low = address & 0xFFFFFFFF;
+
+ regs.const_buffer.cb_pos = buffer_offset;
+}
+
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
auto& shader = state.shader_stages[static_cast<size_t>(stage)];