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| author | bunnei <bunneidev@gmail.com> | 2018-11-18 19:59:10 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-11-18 19:59:10 -0800 |
| commit | 6dc33fb812a668487c0652673977a63ada2632ee (patch) | |
| tree | d658210e06996f9b157b552d78f9b542d202d357 /src/video_core/engines/maxwell_3d.cpp | |
| parent | 5e6ad795cc914d4c3f8bb016b122bdc6713f477a (diff) | |
| parent | 4d1a0a24cc753d6655b07b74f3f0f098a4d588d1 (diff) | |
Merge pull request #1693 from Tinob/master
Missing ogl states
Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 6de07ea56..a04e00ecb 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -34,8 +34,8 @@ void Maxwell3D::InitializeRegisterDefaults() { // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is // needed for ARMS. for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) { - regs.viewport[viewport].depth_range_near = 0.0f; - regs.viewport[viewport].depth_range_far = 1.0f; + regs.viewports[viewport].depth_range_near = 0.0f; + regs.viewports[viewport].depth_range_far = 1.0f; } // Doom and Bomberman seems to use the uninitialized registers and just enable blend // so initialize blend registers with sane values @@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() { regs.stencil_back_func_func = Regs::ComparisonOp::Always; regs.stencil_back_func_mask = 0xFFFFFFFF; regs.stencil_back_mask = 0xFFFFFFFF; + // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a + // register carrying a default value. Assume it's OpenGL's default (1). + regs.point_size = 1.0f; } void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { |
