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authorbunnei <bunneidev@gmail.com>2018-03-17 00:34:17 -0400
committerGitHub <noreply@github.com>2018-03-17 00:34:17 -0400
commit516ef4f19fc46a7e482a5a56892e74c0aaa17c8e (patch)
tree0e6fa7a11330d262b3e35e16425e287eccfc4989 /src/video_core/engines/maxwell_3d.cpp
parentc2869217397deb0acab99beaf9fdea67c64a1d1c (diff)
parentf93d769a1ca127eadfa2edeab03465aeb7552e8d (diff)
Merge pull request #242 from Subv/set_shader
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 1b963e87e..603a2edaf 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -9,7 +9,7 @@ namespace Tegra {
namespace Engines {
const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = {
- {0xE24, {"PrepareShader", 5, &Maxwell3D::PrepareShader}},
+ {0xE24, {"SetShader", 5, &Maxwell3D::SetShader}},
};
Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
@@ -79,7 +79,27 @@ void Maxwell3D::DrawArrays() {
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
}
-void Maxwell3D::PrepareShader(const std::vector<u32>& parameters) {}
+void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
+ /**
+ * Parameters description:
+ * [0] = Shader Program.
+ * [1] = Unknown.
+ * [2] = Offset to the start of the shader, after the 0x30 bytes header.
+ * [3] = Shader Type.
+ * [4] = Shader End Address >> 8.
+ */
+ auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
+ // TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
+ GPUVAddr begin_address = parameters[2];
+ auto shader_type = static_cast<Regs::ShaderType>(parameters[3]);
+ GPUVAddr end_address = parameters[4] << 8;
+
+ auto& shader = state.shaders[static_cast<size_t>(shader_program)];
+ shader.program = shader_program;
+ shader.type = shader_type;
+ shader.begin_address = begin_address;
+ shader.end_address = end_address;
+}
} // namespace Engines
} // namespace Tegra