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| author | bunnei <bunneidev@gmail.com> | 2019-01-20 14:06:26 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-01-20 14:06:26 -0500 |
| commit | 197d0d9d2408e608909b32dfa057791215d42c77 (patch) | |
| tree | 5b37be4dc4e4e1bac75529e2b238b1b6d0ecde47 /src/video_core/engines/maxwell_3d.cpp | |
| parent | cbf8bea9d570d0207b7bc8d63b73109f2df059d5 (diff) | |
| parent | 19cf9952252fc0f9c31037676b56b6d7716ffd2f (diff) | |
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
gl_rasterizer_cache: Use dirty flags for framebuffers
Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 0ed7bc5d8..d64a5080b 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -135,6 +135,25 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { if (regs.reg_array[method_call.method] != method_call.argument) { regs.reg_array[method_call.method] = method_call.argument; + // Color buffers + constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt); + constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32); + if (method_call.method >= first_rt_reg && + method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) { + const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt; + dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index); + } + + // Zeta buffer + constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32); + if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) || + method_call.method == MAXWELL3D_REG_INDEX(zeta_width) || + method_call.method == MAXWELL3D_REG_INDEX(zeta_height) || + (method_call.method >= MAXWELL3D_REG_INDEX(zeta) && + method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) { + dirty_flags.zeta_buffer = true; + } + // Shader constexpr u32 shader_registers_count = sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32); |
