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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-07-10 15:38:31 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-07-17 17:29:49 -0400
commitf2e7b29c14e0207e0476299d69dac7ed4c213c74 (patch)
tree670339fbdcb8b1cfa8e14a5c4e19cc03199a595f /src/video_core/dma_pusher.cpp
parent223a535f3fd560485b3671e8d8b14e1f3389ec3d (diff)
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Diffstat (limited to 'src/video_core/dma_pusher.cpp')
-rw-r--r--src/video_core/dma_pusher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp
index 3175579cc..bd036cbe8 100644
--- a/src/video_core/dma_pusher.cpp
+++ b/src/video_core/dma_pusher.cpp
@@ -22,7 +22,7 @@ void DmaPusher::DispatchCalls() {
MICROPROFILE_SCOPE(DispatchCalls);
// On entering GPU code, assume all memory may be touched by the ARM core.
- gpu.Maxwell3D().dirty_flags.OnMemoryWrite();
+ gpu.Maxwell3D().dirty.OnMemoryWrite();
dma_pushbuffer_subindex = 0;