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authorRodrigo Locatti <reinuseslisp@airmail.cc>2020-03-09 18:34:37 -0300
committerGitHub <noreply@github.com>2020-03-09 18:34:37 -0300
commit22e825a3bc0d9bfb5f8c29a50724c2887014dc02 (patch)
treed68f0ace93ba44292e3017dcb219f3132b3314ef /src/video_core/dma_pusher.cpp
parentc281173df6878bad5a157302560b42aedf623267 (diff)
parent735c003a7099ba8ecb50c21dde24bd1a2c6a6878 (diff)
Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
Diffstat (limited to 'src/video_core/dma_pusher.cpp')
-rw-r--r--src/video_core/dma_pusher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp
index 0094fd715..713c14182 100644
--- a/src/video_core/dma_pusher.cpp
+++ b/src/video_core/dma_pusher.cpp
@@ -22,7 +22,7 @@ void DmaPusher::DispatchCalls() {
MICROPROFILE_SCOPE(DispatchCalls);
// On entering GPU code, assume all memory may be touched by the ARM core.
- gpu.Maxwell3D().dirty.OnMemoryWrite();
+ gpu.Maxwell3D().OnMemoryWrite();
dma_pushbuffer_subindex = 0;