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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-14 11:47:33 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-03-14 11:47:33 -0400
commit380fc8d2e1db40c09ac4f1ec3fd3cd69bc592dfa (patch)
tree4fb064d686386b6bdee58e7f0f5cac2765ac9056 /src/video_core/dirty_flags.h
parentb30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff)
DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty when invalidated.
Diffstat (limited to 'src/video_core/dirty_flags.h')
-rw-r--r--src/video_core/dirty_flags.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/dirty_flags.h b/src/video_core/dirty_flags.h
index 0dbafd3ef..3f6c1d83a 100644
--- a/src/video_core/dirty_flags.h
+++ b/src/video_core/dirty_flags.h
@@ -44,8 +44,6 @@ void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables, std::size_
FillBlock(tables[1], begin, num, index_b);
}
-void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store);
-
void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables);
} // namespace VideoCommon::Dirty