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authorbunnei <bunneidev@gmail.com>2016-03-09 10:57:38 -0500
committerbunnei <bunneidev@gmail.com>2016-03-09 10:57:38 -0500
commit4a2d1571bc16e4705c35bc3473985c5e7c8e7603 (patch)
tree8a67bad721611c3b574c78175ddf3f0fae537cd0 /src/video_core/debug_utils/debug_utils.cpp
parent8530a2d7df7f9546e3d4e9be2cec633307a28c23 (diff)
parent4b5b32e721d9e46b98dca18bb98770ec79daf295 (diff)
Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 6e21caa78..271e81ca1 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
std::unique_lock<std::mutex> lock(breakpoint_mutex);
// Commit the hardware renderer's framebuffer so it will show on debug widgets
- VideoCore::g_renderer->rasterizer->FlushFramebuffer();
+ VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
// TODO: Should stop the CPU thread here once we multithread emulation.