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| author | tfarley <tfarleygithub@gmail.com> | 2016-04-16 18:57:57 -0400 |
|---|---|---|
| committer | tfarley <tfarleygithub@gmail.com> | 2016-04-21 17:27:56 -0400 |
| commit | 22f3a7e94ce0e325a8c3dfeb0814c4b82a42649d (patch) | |
| tree | fb0dc58288063f755eda7bc0f8cfb7e9573e397d /src/video_core/debug_utils/debug_utils.cpp | |
| parent | e46d086189908ce9b9d7d68e3e4453396e48c7cc (diff) | |
HWRasterizer: Texture forwarding
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
| -rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index c3a9c9598..1f058c4e2 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -47,8 +47,8 @@ void DebugContext::OnEvent(Event event, void* data) { { std::unique_lock<std::mutex> lock(breakpoint_mutex); - // Commit the hardware renderer's framebuffer so it will show on debug widgets - VideoCore::g_renderer->Rasterizer()->FlushFramebuffer(); + // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug widgets + VideoCore::g_renderer->Rasterizer()->FlushAll(); // TODO: Should stop the CPU thread here once we multithread emulation. |
