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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-12-06 17:56:45 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-12-06 19:08:37 -0800
commit03835d04f42fdcd480b5f5d909b5e5cd81ed62a0 (patch)
tree6e14cebd99073538bfafdd68d2bc5b41ff38b698 /src/video_core/debug_utils/debug_utils.cpp
parentda80ece8b9a1a6946072634e0025089143b368e1 (diff)
VideoCore: Rename HWRasterizer methods to be less confusing
Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index f1cfa9361..0e29661c7 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
if (Settings::values.use_hw_renderer) {
// Commit the hardware renderer's framebuffer so it will show on debug widgets
- VideoCore::g_renderer->hw_rasterizer->CommitFramebuffer();
+ VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
}
// TODO: Should stop the CPU thread here once we multithread emulation.