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authorSebastian Valle <subv2112@gmail.com>2016-12-15 00:16:04 -0500
committerGitHub <noreply@github.com>2016-12-15 00:16:04 -0500
commitec9130de8dfaf22bfc5dc8a4988b68532955b43a (patch)
treeb69ec4ddca4e310029a95020bbbd76ee6ef2bc75 /src/video_core/command_processor.cpp
parentbde54333dff178c8c2d7704a91df23a69a55a1cc (diff)
parentf00ada3363f5b39913d6a3eefbbe537624283fa6 (diff)
Merge pull request #2317 from yuriks/vertex-copy
VideoCore: Eliminate an unnecessary copy in the drawcall loop
Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 0495a9fac..8a5d8533c 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -251,7 +251,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
ASSERT(vertex != -1);
bool vertex_cache_hit = false;
- Shader::OutputRegisters output_registers;
if (is_indexed) {
if (g_debug_context && Pica::g_debug_context->recorder) {
@@ -279,10 +278,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
(void*)&input);
g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
- output_registers = shader_unit.output_registers;
// Retrieve vertex from register data
- output_vertex = output_registers.ToVertex(regs.vs);
+ output_vertex = shader_unit.output_registers.ToVertex(regs.vs);
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output_vertex;