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authorLioncash <mathew1800@gmail.com>2020-12-04 14:39:12 -0500
committerLioncash <mathew1800@gmail.com>2020-12-04 16:19:09 -0500
commit677a8b208d47d0d2397197ce74c7039a8ea79d20 (patch)
tree51f6cc58b69b42c7af300c6c56abd0af37e0c748 /src/video_core/command_classes/codecs/vp9.cpp
parentfad38ec6e849a25846f4fd28b61dcfebd6d8af6c (diff)
video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
Diffstat (limited to 'src/video_core/command_classes/codecs/vp9.cpp')
-rw-r--r--src/video_core/command_classes/codecs/vp9.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/command_classes/codecs/vp9.cpp b/src/video_core/command_classes/codecs/vp9.cpp
index 7d8d6ee3c..1771bc939 100644
--- a/src/video_core/command_classes/codecs/vp9.cpp
+++ b/src/video_core/command_classes/codecs/vp9.cpp
@@ -233,7 +233,7 @@ constexpr std::array<s32, 254> map_lut{
}
} // Anonymous namespace
-VP9::VP9(GPU& gpu) : gpu(gpu) {}
+VP9::VP9(GPU& gpu_) : gpu{gpu_} {}
VP9::~VP9() = default;