diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-16 20:48:58 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-13 02:17:22 -0300 |
| commit | 82c2601555b59a94d7160f2fd686cb63d32dd423 (patch) | |
| tree | cd0ecd865945452fa589b572de614fc487f2f96a /src/video_core/buffer_cache/map_interval.h | |
| parent | a39d9c5194a5fa230ee987ebfc73476f2011d6fa (diff) | |
video_core: Reimplement the buffer cache
Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.
- Bindings are cached, allowing to skip work when the game changes few
bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
from the GPU to emulate constant buffers, instead GL_EXT_memory_object
is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
theory this should save one hash table resolve inside the driver
compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
that are not Nvidia's proprietary, due to their low performance on
partial glBufferSubData calls synchronized with 3D rendering (that
some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
cache more bindings than before, skipping unnecesarry work.
This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
Diffstat (limited to 'src/video_core/buffer_cache/map_interval.h')
| -rw-r--r-- | src/video_core/buffer_cache/map_interval.h | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/src/video_core/buffer_cache/map_interval.h b/src/video_core/buffer_cache/map_interval.h deleted file mode 100644 index ef974b08a..000000000 --- a/src/video_core/buffer_cache/map_interval.h +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <cstddef> -#include <memory> -#include <vector> - -#include <boost/intrusive/set_hook.hpp> - -#include "common/common_types.h" -#include "video_core/gpu.h" - -namespace VideoCommon { - -struct MapInterval : public boost::intrusive::set_base_hook<boost::intrusive::optimize_size<true>> { - MapInterval() = default; - - /*implicit*/ MapInterval(VAddr start_) noexcept : start{start_} {} - - explicit MapInterval(VAddr start_, VAddr end_, GPUVAddr gpu_addr_) noexcept - : start{start_}, end{end_}, gpu_addr{gpu_addr_} {} - - bool IsInside(VAddr other_start, VAddr other_end) const noexcept { - return start <= other_start && other_end <= end; - } - - bool Overlaps(VAddr other_start, VAddr other_end) const noexcept { - return start < other_end && other_start < end; - } - - void MarkAsModified(bool is_modified_, u64 ticks_) noexcept { - is_modified = is_modified_; - ticks = ticks_; - } - - boost::intrusive::set_member_hook<> member_hook_; - VAddr start = 0; - VAddr end = 0; - GPUVAddr gpu_addr = 0; - u64 ticks = 0; - bool is_written = false; - bool is_modified = false; - bool is_registered = false; - bool is_memory_marked = false; - bool is_sync_pending = false; -}; - -struct MapIntervalCompare { - constexpr bool operator()(const MapInterval& lhs, const MapInterval& rhs) const noexcept { - return lhs.start < rhs.start; - } -}; - -class MapIntervalAllocator { -public: - MapIntervalAllocator(); - ~MapIntervalAllocator(); - - MapInterval* Allocate() { - if (free_list.empty()) { - AllocateNewChunk(); - } - MapInterval* const interval = free_list.back(); - free_list.pop_back(); - return interval; - } - - void Release(MapInterval* interval) { - free_list.push_back(interval); - } - -private: - struct Chunk { - std::unique_ptr<Chunk> next; - std::array<MapInterval, 0x8000> data; - }; - - void AllocateNewChunk(); - - void FillFreeList(Chunk& chunk); - - std::vector<MapInterval*> free_list; - - Chunk first_chunk; - - std::unique_ptr<Chunk>* new_chunk = &first_chunk.next; -}; - -} // namespace VideoCommon |
