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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-06-26 16:58:40 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-26 16:58:40 -0300
commit6481d91e4a5b5fbae899c3a7924af0b132c16bc8 (patch)
treee67f6966cabda53be653cda6ba346f88d5f5090d /src/video_core/buffer_cache/buffer_cache.h
parentc4fe83a7bc302acbefe0eedee48eabc671d33964 (diff)
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
After marking buffers as resident, Nvidia's driver seems to take a slow path. To workaround this issue, copy to a STREAM_READ buffer and then call GetNamedBufferSubData on it. This is a temporary solution until we have asynchronous flushing.
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index cf8bdd021..c6479af9f 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -322,8 +322,7 @@ protected:
}
private:
- MapInterval* MapAddress(const Buffer* block, GPUVAddr gpu_addr, VAddr cpu_addr,
- std::size_t size) {
+ MapInterval* MapAddress(Buffer* block, GPUVAddr gpu_addr, VAddr cpu_addr, std::size_t size) {
const VectorMapInterval overlaps = GetMapsInRange(cpu_addr, size);
if (overlaps.empty()) {
auto& memory_manager = system.GPU().MemoryManager();
@@ -377,8 +376,7 @@ private:
return map;
}
- void UpdateBlock(const Buffer* block, VAddr start, VAddr end,
- const VectorMapInterval& overlaps) {
+ void UpdateBlock(Buffer* block, VAddr start, VAddr end, const VectorMapInterval& overlaps) {
const IntervalType base_interval{start, end};
IntervalSet interval_set{};
interval_set.add(base_interval);