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| author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-13 15:15:08 -0400 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-15 20:19:00 -0400 |
| commit | c4ff7ecf511edb8adc2f2d8eff9d51212a87dc6b (patch) | |
| tree | 1d8b154c9e2ab468af6f867be6fe93a632a50428 /src/video_core/CMakeLists.txt | |
| parent | f3caf536488861719976773449d5aada967a1849 (diff) | |
textures: Reintroduce CPU ASTC decoder
Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
Diffstat (limited to 'src/video_core/CMakeLists.txt')
| -rw-r--r-- | src/video_core/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 47190c464..f9454bbaa 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -237,6 +237,7 @@ add_library(video_core STATIC texture_cache/util.cpp texture_cache/util.h textures/astc.h + textures/astc.cpp textures/decoders.cpp textures/decoders.h textures/texture.cpp |
