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authorlat9nq <lat9nq@gmail.com>2021-07-25 15:31:33 -0400
committerGitHub <noreply@github.com>2021-07-25 15:31:33 -0400
commit09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch)
tree72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
parentd8b00fd863c8aa9fca02a479ce958899f1aadf24 (diff)
parent7e272d3cd81656b65b21f5a569fc9a2d76cac758 (diff)
Merge branch 'master' into fullscreen-enum
Diffstat (limited to 'src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp')
-rw-r--r--src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
new file mode 100644
index 000000000..400836301
--- /dev/null
+++ b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
@@ -0,0 +1,26 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/ir_opt/passes.h"
+
+namespace Shader::Optimization {
+
+void DeadCodeEliminationPass(IR::Program& program) {
+ // We iterate over the instructions in reverse order.
+ // This is because removing an instruction reduces the number of uses for earlier instructions.
+ for (IR::Block* const block : program.post_order_blocks) {
+ auto it{block->end()};
+ while (it != block->begin()) {
+ --it;
+ if (!it->HasUses() && !it->MayHaveSideEffects()) {
+ it->Invalidate();
+ it = block->Instructions().erase(it);
+ }
+ }
+ }
+}
+
+} // namespace Shader::Optimization