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authorbunnei <bunneidev@gmail.com>2021-07-25 11:39:04 -0700
committerGitHub <noreply@github.com>2021-07-25 11:39:04 -0700
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
parentc2aaf5137003868b2375b96ee84e2cb42d5f355e (diff)
parent7f13104c1778cfdfd54350e92603164070781124 (diff)
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
new file mode 100644
index 000000000..6bb08db8a
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
@@ -0,0 +1,44 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void MOV(TranslatorVisitor& v, u64 insn, const IR::U32& src, bool is_mov32i = false) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<39, 4, u64> mask;
+ BitField<12, 4, u64> mov32i_mask;
+ } const mov{insn};
+
+ if ((is_mov32i ? mov.mov32i_mask : mov.mask) != 0xf) {
+ throw NotImplementedException("Non-full move mask");
+ }
+ v.X(mov.dest_reg, src);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::MOV_reg(u64 insn) {
+ MOV(*this, insn, GetReg20(insn));
+}
+
+void TranslatorVisitor::MOV_cbuf(u64 insn) {
+ MOV(*this, insn, GetCbuf(insn));
+}
+
+void TranslatorVisitor::MOV_imm(u64 insn) {
+ MOV(*this, insn, GetImm20(insn));
+}
+
+void TranslatorVisitor::MOV32I(u64 insn) {
+ MOV(*this, insn, GetImm32(insn), true);
+}
+
+} // namespace Shader::Maxwell