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| author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-04-05 22:25:22 -0400 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:26 -0400 |
| commit | 0bb85f6a753c769266c95c4ba146b25b9eaaaffd (patch) | |
| tree | e5d818ae7dc1d0025bb115c7a63235d866e53286 /src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp | |
| parent | 5cd3d00167b17c1fe36f97da978a7024e93c14e7 (diff) | |
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp')
| -rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp index 72f0a18ae..06226b7ce 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp @@ -64,9 +64,9 @@ void FMUL(TranslatorVisitor& v, u64 insn, const IR::F32& src_b, FmzMode fmz_mode } const IR::F32 op_b{v.ir.FPAbsNeg(src_b, false, neg_b)}; const IR::FpControl fp_control{ - .no_contraction{true}, - .rounding{CastFpRounding(fp_rounding)}, - .fmz_mode{CastFmzMode(fmz_mode)}, + .no_contraction = true, + .rounding = CastFpRounding(fp_rounding), + .fmz_mode = CastFmzMode(fmz_mode), }; IR::F32 value{v.ir.FPMul(op_a, op_b, fp_control)}; if (fmz_mode == FmzMode::FMZ && !sat) { @@ -124,4 +124,4 @@ void TranslatorVisitor::FMUL32I(u64 insn) { fmul32i.sat != 0, fmul32i.cc != 0, false); } -} // namespace Shader::Maxwell
\ No newline at end of file +} // namespace Shader::Maxwell |
