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authorlat9nq <lat9nq@gmail.com>2021-07-25 15:31:33 -0400
committerGitHub <noreply@github.com>2021-07-25 15:31:33 -0400
commit09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch)
tree72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp
parentd8b00fd863c8aa9fca02a479ce958899f1aadf24 (diff)
parent7e272d3cd81656b65b21f5a569fc9a2d76cac758 (diff)
Merge branch 'master' into fullscreen-enum
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp
new file mode 100644
index 000000000..f0cb25d61
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp
@@ -0,0 +1,47 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void FLO(TranslatorVisitor& v, u64 insn, IR::U32 src) {
+ union {
+ u64 insn;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<40, 1, u64> tilde;
+ BitField<41, 1, u64> shift;
+ BitField<47, 1, u64> cc;
+ BitField<48, 1, u64> is_signed;
+ } const flo{insn};
+
+ if (flo.cc != 0) {
+ throw NotImplementedException("CC");
+ }
+ if (flo.tilde != 0) {
+ src = v.ir.BitwiseNot(src);
+ }
+ IR::U32 result{flo.is_signed != 0 ? v.ir.FindSMsb(src) : v.ir.FindUMsb(src)};
+ if (flo.shift != 0) {
+ const IR::U1 not_found{v.ir.IEqual(result, v.ir.Imm32(-1))};
+ result = IR::U32{v.ir.Select(not_found, result, v.ir.BitwiseXor(result, v.ir.Imm32(31)))};
+ }
+ v.X(flo.dest_reg, result);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::FLO_reg(u64 insn) {
+ FLO(*this, insn, GetReg20(insn));
+}
+
+void TranslatorVisitor::FLO_cbuf(u64 insn) {
+ FLO(*this, insn, GetCbuf(insn));
+}
+
+void TranslatorVisitor::FLO_imm(u64 insn) {
+ FLO(*this, insn, GetImm20(insn));
+}
+} // namespace Shader::Maxwell