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| author | bunnei <bunneidev@gmail.com> | 2021-07-25 11:39:04 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-25 11:39:04 -0700 |
| commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
| tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp | |
| parent | c2aaf5137003868b2375b96ee84e2cb42d5f355e (diff) | |
| parent | 7f13104c1778cfdfd54350e92603164070781124 (diff) | |
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp')
| -rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp new file mode 100644 index 000000000..c2443c886 --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp @@ -0,0 +1,43 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/common_types.h" +#include "shader_recompiler/exception.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" + +namespace Shader::Maxwell { +namespace { +void ExitFragment(TranslatorVisitor& v) { + const ProgramHeader sph{v.env.SPH()}; + IR::Reg src_reg{IR::Reg::R0}; + for (u32 render_target = 0; render_target < 8; ++render_target) { + const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)}; + for (u32 component = 0; component < 4; ++component) { + if (!mask[component]) { + continue; + } + v.ir.SetFragColor(render_target, component, v.F(src_reg)); + ++src_reg; + } + } + if (sph.ps.omap.sample_mask != 0) { + v.ir.SetSampleMask(v.X(src_reg)); + } + if (sph.ps.omap.depth != 0) { + v.ir.SetFragDepth(v.F(src_reg + 1)); + } +} +} // Anonymous namespace + +void TranslatorVisitor::EXIT() { + switch (env.ShaderStage()) { + case Stage::Fragment: + ExitFragment(*this); + break; + default: + break; + } +} + +} // namespace Shader::Maxwell |
