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authorameerj <52414509+ameerj@users.noreply.github.com>2021-03-21 02:09:14 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:24 -0400
commitc858b8ba97d3ff79dcff0795c1184ee356f2cd1a (patch)
treea6b0c12aebb276c8a475b206941779d8d1af371d /src/shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp
parent112b8f00f0da0e031bb62a7a7a44469d3a5518a6 (diff)
shader: Implement DMUL and DFMA
Also add a missing const on DADD
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp
new file mode 100644
index 000000000..3e83d1c95
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp
@@ -0,0 +1,45 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+
+void DMUL(TranslatorVisitor& v, u64 insn, const IR::F64& src_b) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_a_reg;
+ BitField<39, 2, FpRounding> fp_rounding;
+ BitField<48, 1, u64> neg;
+ } const dmul{insn};
+
+ const IR::F64 src_a{v.ir.FPAbsNeg(v.D(dmul.src_a_reg), false, dmul.neg != 0)};
+ const IR::FpControl control{
+ .no_contraction{true},
+ .rounding{CastFpRounding(dmul.fp_rounding)},
+ .fmz_mode{IR::FmzMode::None},
+ };
+
+ v.D(dmul.dest_reg, v.ir.FPMul(src_a, src_b, control));
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::DMUL_reg(u64 insn) {
+ DMUL(*this, insn, GetDoubleReg20(insn));
+}
+
+void TranslatorVisitor::DMUL_cbuf(u64 insn) {
+ DMUL(*this, insn, GetDoubleCbuf(insn));
+}
+
+void TranslatorVisitor::DMUL_imm(u64 insn) {
+ DMUL(*this, insn, GetDoubleImm20(insn));
+}
+
+} // namespace Shader::Maxwell