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| author | bunnei <bunneidev@gmail.com> | 2023-01-25 22:28:18 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-25 22:28:18 -0800 |
| commit | 58ba508e9a2c794bdb8bbf10e42a7865c48b9b77 (patch) | |
| tree | f223fa57dd2419cab12ccda44d29f09bd58febc0 /src/shader_recompiler/backend/spirv/spirv_emit_context.cpp | |
| parent | 2158ccda3b52d53b7485b954dc878735a58de085 (diff) | |
| parent | 76a4356e55d0725d288866a04743f1e991ec3e36 (diff) | |
Merge pull request #9652 from liamwhite/ms
spirv: fix multisampled image fetch
Diffstat (limited to 'src/shader_recompiler/backend/spirv/spirv_emit_context.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/spirv/spirv_emit_context.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index a0c155fdb..3b97721e1 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -35,6 +35,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) { const spv::ImageFormat format{spv::ImageFormat::Unknown}; const Id type{ctx.F32[1]}; const bool depth{desc.is_depth}; + const bool ms{desc.is_multisample}; switch (desc.type) { case TextureType::Color1D: return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format); @@ -42,9 +43,9 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) { return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format); case TextureType::Color2D: case TextureType::Color2DRect: - return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format); + return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, ms, 1, format); case TextureType::ColorArray2D: - return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format); + return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, ms, 1, format); case TextureType::Color3D: return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format); case TextureType::ColorCube: |
