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authorbunnei <bunneidev@gmail.com>2021-07-25 11:39:04 -0700
committerGitHub <noreply@github.com>2021-07-25 11:39:04 -0700
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
parentc2aaf5137003868b2375b96ee84e2cb42d5f355e (diff)
parent7f13104c1778cfdfd54350e92603164070781124 (diff)
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_select.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_select.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
new file mode 100644
index 000000000..c5b4f4720
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
@@ -0,0 +1,42 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+
+namespace Shader::Backend::SPIRV {
+
+Id EmitSelectU1(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
+ return ctx.OpSelect(ctx.U1, cond, true_value, false_value);
+}
+
+Id EmitSelectU8(EmitContext&, Id, Id, Id) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitSelectU16(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
+ return ctx.OpSelect(ctx.U16, cond, true_value, false_value);
+}
+
+Id EmitSelectU32(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
+ return ctx.OpSelect(ctx.U32[1], cond, true_value, false_value);
+}
+
+Id EmitSelectU64(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
+ return ctx.OpSelect(ctx.U64, cond, true_value, false_value);
+}
+
+Id EmitSelectF16(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
+ return ctx.OpSelect(ctx.F16[1], cond, true_value, false_value);
+}
+
+Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
+ return ctx.OpSelect(ctx.F32[1], cond, true_value, false_value);
+}
+
+Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
+ return ctx.OpSelect(ctx.F64[1], cond, true_value, false_value);
+}
+
+} // namespace Shader::Backend::SPIRV