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| author | bunnei <bunneidev@gmail.com> | 2021-07-25 11:39:04 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-25 11:39:04 -0700 |
| commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
| tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/spirv/emit_spirv_select.cpp | |
| parent | c2aaf5137003868b2375b96ee84e2cb42d5f355e (diff) | |
| parent | 7f13104c1778cfdfd54350e92603164070781124 (diff) | |
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_select.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_select.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp new file mode 100644 index 000000000..c5b4f4720 --- /dev/null +++ b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp @@ -0,0 +1,42 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/spirv/emit_spirv.h" +#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" + +namespace Shader::Backend::SPIRV { + +Id EmitSelectU1(EmitContext& ctx, Id cond, Id true_value, Id false_value) { + return ctx.OpSelect(ctx.U1, cond, true_value, false_value); +} + +Id EmitSelectU8(EmitContext&, Id, Id, Id) { + throw NotImplementedException("SPIR-V Instruction"); +} + +Id EmitSelectU16(EmitContext& ctx, Id cond, Id true_value, Id false_value) { + return ctx.OpSelect(ctx.U16, cond, true_value, false_value); +} + +Id EmitSelectU32(EmitContext& ctx, Id cond, Id true_value, Id false_value) { + return ctx.OpSelect(ctx.U32[1], cond, true_value, false_value); +} + +Id EmitSelectU64(EmitContext& ctx, Id cond, Id true_value, Id false_value) { + return ctx.OpSelect(ctx.U64, cond, true_value, false_value); +} + +Id EmitSelectF16(EmitContext& ctx, Id cond, Id true_value, Id false_value) { + return ctx.OpSelect(ctx.F16[1], cond, true_value, false_value); +} + +Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value) { + return ctx.OpSelect(ctx.F32[1], cond, true_value, false_value); +} + +Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value) { + return ctx.OpSelect(ctx.F64[1], cond, true_value, false_value); +} + +} // namespace Shader::Backend::SPIRV |
