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authorameerj <52414509+ameerj@users.noreply.github.com>2021-03-10 22:42:17 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:23 -0400
commitba8c1d2eb479d04b2b0d847efd67468b688765d4 (patch)
treec92c17f08ed3b313bbdb66917767ef8074d43c92 /src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
parent3a63fa0477ea8297c80133d35494e1dfdc012f95 (diff)
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
index 749f11742..a359c42fc 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
@@ -346,4 +346,8 @@ Id EmitFPUnordGreaterThanEqual64(EmitContext& ctx, Id lhs, Id rhs) {
return ctx.OpFUnordGreaterThanEqual(ctx.U1, lhs, rhs);
}
+Id EmitFPIsNan32(EmitContext& ctx, Id value) {
+ return ctx.OpIsNan(ctx.U1, value);
+}
+
} // namespace Shader::Backend::SPIRV